![]() “But for me,” Grand-Scrutton continues, “obviously I love this game, Disney Illusion Island, and the idea of one day doing a sequel to this excites me. There are members of the team that would love to do a new Donald Duck game, whether that’s like a QuackShot, Maui Mallard, Duck Tales, or a Darkwing Duck. They’ve heard us throw around loads of ideas. And over the last few years, more and more of those things on the list are owned by Disney! So there’s loads of things, and none of this comes as a surprise to Disney. And we make a list of our top ten IPs we’d like to do something with. We like taking existing worlds and doing something new with them. With that in mind, I asked if the team would be open to future collaboration with the corporation, and what projects it’d be interested in making. So for the last few years of our lives, we’ve been very focused on bringing a brand new Mickey Mouse game to a Nintendo platform.”īy Grand-Scrutton’s account, Dlala’s working relationship with Disney was a positive one. Besides being a bucket list thing, it meant we had this challenge where we’d never done Metroidvania, we’d never done Nintendo. And we’d never developed for a Nintendo platform before. “Especially with this game there’s not many hand-drawn, 2D, seamless world games on Switch. “All we’ve been thinking about is Switch,” he explains, “as a team that has done multiplatform before, pre- Battletoads days, it was kind of nice to just get to focus on one platform. However, it seems like Grand-Scrutton and the team are content with keeping it on Nintendo’s handheld hybrid at present. I asked about Disney Illusion Island’s Nintendo Switch exclusivity, and the possibility of the game reaching other platforms. “Now, what we’re saying is, hey, we hope the game does really well and that there’s a conversation to be had in the future about other characters,” he says, “but as soon as Disney said yeah, four players sounds good, well okay, it’s Mickey, Minnie, Donald, and Goofy.” The future of Illusion On the plus side, Grand-Scrutton didn’t rule out the possibility of updates, or DLC, coming to Disney Illusion Island that could open up the chance of more Disney icons making the cut. “My marketing and brand manager Charlotte is probably gonna message me #DaisyWhere, so my team are really angry Daisy Duck’s not in the game! As soon as we knew we were doing this, and we knew we were doing co-op, we knew it was gonna be the fab four.” And while Dlala was always set on the fab four, there was always an interest in including more iconic characters. That means you’re getting multiple playable characters in the aforementioned Mickey, Minnie, Donald, and Goofy. And our tech director Ben is a childhood Metroid fan, Metroid Prime being one of his favorites.”ĭisney Illusion Island is rather atypical for a Metroidvania with its co-op play, which is a rarity in the subgenre. He’d be calling out stuff like Gato Roboto. “Our lead designer Grant, who did a lot of the world structure design, loves Metroidvanias. They’re definitely big influences,” Grand-Scrutton explains. “I love the two Ori games, Will of the Wisps and The Blind Forest. It’s no surprise, then, that Dlala looked to highly-rated Metroidvania titles for inspiration. By comparison, the Genesis titles are more straightforward, left-to-right affairs. The game features a world map, of which more avenues of exploration open up upon finding new abilities. What sets Disney Illusion Island apart from its predecessors, however, is its Metroidvania-level layout. With seven distinct versions, it also has the largest number of licensed versions of any console.(Image credit: Disney Interactive Studios) ![]() The Genesis also supported a number of add-on components (32X, CD, Power Base Converter), making it one of the most flexible systems ever developed. The Genesis could do things that the NES simply couldn't. Sega also focused attention on its better graphics, speed, and sound, especially after the release of Sonic. Sega marketed the Genesis as hip, cool, and edgy. These efforts were often successful, Nintendo Exclusivity Clause not-withstanding. In addition to porting over popular coin-op games, Sega executives worked hard to lure developers away from Nintendo. ![]() ![]() The Genesis was developed with the American market and consumer in mind. They are even available for download on the Nintendo Wii Virtual Console. Genesis games are re-released even today as part of collector's editions for the PS2, PSP, and other systems. Games continued to be released internationally as recently as 2002. It was the first successful 16-bit system, with a 14-year lifespan second only to the Nintendo Game Boy. It also inaugurated the Console Wars of the 1990s. Released in 1989, the Sega Genesis heralded the coming of the 16-bit era.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |